Rendering Workflow Inside of Maya

Hello everyone! Today I wanted to share a quick tip that I’ve learned with rendering inside of Maya. It’s fairly simple and straightforward, but it’s been incredible with bringing everything together to make sure I can work on all the different parts and pieces that I need to for my final shots. This tip is utilizing the Workspace: Rendering – Standard.

RIGHT CLICK & SELECT TO VIEW IMAGE FOR A FULL SHOT

(Here’s a quick overview shot of how I have my layout set up while working on getting rendering going.)

This workspace has some of the standard windows that we’re all familiar with (Outliner, Attribute Editor), but in this post, I wanted to share some of the clever setups that are incredibly helpful for my workflow.

 

1. Light Editor

 

This lineup of tools is incredibly convenient with adjusting and working with lights. The light editor features the lights that are in your scene, as well as their color, intensity, exposure, and samples. Since I’ve been working with Arnold, the only settings I was really worried about were the exposure and the samples. The really neat feature inside of this editor is the ability to isolate or disable lights on the fly. On the far right end of each of the lights, there’s two icons. The first icon allows you to isolate that particular light so you can tweak the settings for that light specifically to see the results. The one next to it will disable that particular light to continue in that same style of workflow.

The next panel over is the Property Editor that is set up to show the details and sliders for whatever light you’re currently working on. This allows you to quickly make those main adjustments without having to take you out of whatever you’re working on inside of the Attribute Editor.

 

2. Side Panel Extravaganza

I love the panels that are populated by default inside of this workspace. This collection features the good ol’ Attribute Editor, along with your Render Settings, and Relationship Editor. It also has the Channel Box, UV Editor, and Attribute Spread Sheet for further tweaking. While working on projects for school, this was very nice to be able to have all of these tabbed so I could quickly make changes to my models, as well as adjusting my rendering settings for my IPR’s without having to have another window pop up in front of my workspace.

These were just some of my favorite panels to work with while working with this workspace. Just as a heads up, if you’re going to be working with multiple passes, off to the left, by default, you’ll have your Render Setup that comes default with the workspace. For this particular project I was working on, I didn’t end up needing to use it, so I just minimized those tabs.

 

I hope that this was insightful into a fairly basic, but helpful tip while rendering inside of Maya.

 

Cheers,

 

Jordan Taylor

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *